Welcome back Commander.

Been a while since I wrote on this blog. With the current release of Version 2.0 of FSA, I have been dusting off my Directorate fleet for battle. In comparison to the former versions, the Directorate has improved tremendously.

Right off the bat, I am seriously looking to competitively use my Overseer Carrier with a full compliment of wings for the first time as either support or command element for my fleet. At 125pts with cloaking, Cyber-warefare weapons upgrade, (for free). With a full compliment of wings, this would be a nasty activation. Both the Executioner and Justice Cruisers have both significantly improved over the previous versions. Justice Cruisers now have gun-racks, cloaking, special-forces MAR, and Bio-hazard Ammo available for 5+. So for 170pts I can run two of them and board the shit out of other cruisers.

Judgement Battleship (5pts +1 Turn Limit, 15pts +1 Shield, 10pts Bio-hazard Ammo)=200
Overseer Class Carrier (Cyber-warfare, 5pts +1 Mov)=130
Wing Squadron (6xBomber)=30
Justice Heavy Cruiser x1 (5pts Bio-hazard Ammo)=85
Executioner Cruiser x2 (10pts Bio-hazard Ammo, 10pts Special Forces)=130
Enforcer Frigates x4 (20pts for Bio-hazard Ammo)=120
Enforcer Frigates x4 (20pts for Bio-hazard Ammo)=120

Total Points=815

Essentially Bio-hazard Ammo on as many ships as possible to play havoc on the enemy fleets crews. Special forces spread around as well to increase my boarding opportunities. Maxed out Enforcer frigates, which are now highly versatile with turrets. At this point level, a carrier and a battleship might be too much, should the situation require it, Destroyers can easily be exchanged in this list.

Right now, most of my fleets in undergoing a simple green run in preparation for a new fleet paint job in preparation for the engagement with my fleet. I have also begun painting my Tarakian forces up. I am really considering starting a fleet centrally based on the Tarakian’s as soon as the updated Alliance Fleet Rules get updated.

Anyways, can’t wait to get the fleet out of the dry-dock!

Engage the Warp Drive!

Finally got in another game of Firestorm Armada, what a blast! I actually got the chance to teach two new players the game and then we did a 2v2 with starter fleets.

I took lots pictures and I’ll do my best to recap the entire battle here. I won’t do a fleet list since we only used the basic starters fleets in this engagement but, the teams were Xenos (Relthoza and Sorylians) vs Humanity (Directorate and Terrans). Since this was a learning game for two new players we skipped a few rules, no boarding, not ramming (v1), no wings, no MAR’s (so no cloak or anything), and no fancy terrain rules. We did however put a clump of asteroids in the middle which could not be moved through or shot through, essentially they blocked all line of sight into.

Deployment

Respective deployment zones

Respective deployment zones

Pretty simple setup and a more clear shot of our actual deployment.

Terran and Directorate on the right and Relthoza and Sorylians on the left

Terran and Directorate on the right and Relthoza and Sorylians on the left

No objectives except to smash each others fleets into space dust. We didn’t set a turn limit but with four players essentially it would have been 4 turns then calculate victory points.

Now, we also made up some rules for activations. Essentially, every turn one player from each side (alternating the player each turn) would roll off against the other to determine activation sequence. The winner would set the activation sequence as such;

Team 1 (p1)-Team 2 (p1)-Team 1 (p2)- Team 2 (p2)

I think it worked ok. Next time in a team game situation I would consider trying something else to make it more team based. There was nothing broken about it but it was hard to follow at some points.

Turn 1
So Terran’s won the activation and elected to move frigates and target the leading Sorylian frigates. Both of them dished out fire and put one another down to 2 frigates in each squadron. Some maneuvering on the directorate side with some pot shots at the Relthoza and vice versa with some damage but no casualties. I did make a crucial mistake of moving my cruiser to the left rather than the right, It put them out side of any PD help and still outside of their effective rangeband of 2.

Turn 2

The Retholza and Sorylian Admirals talk strategy

The Retholza and Sorylian Admirals talk strategy


Turn two was much more intense. It started with The Sorylian’s winning initiative and doing a point of damage to each of the leading 2 Terran Frigates and then subsequently being eradicated by concentrated fire from the Terran Razorthorn and the Sentinel Cruisers. The Razorthorn also did some more torpedo damage to the Sorylian Crusiser moving up on the right side around the asteroids.

On the left front, my Directorate Cruisers were punished for there poor placement by taking two points of hull damage and in turn doing little to no damage in return. The other squadron of Sorylian frigates moved to the other front to support the Rethloza. Remaining activations involved the consolidation of the Relthoza Battle line and a few torpedo shots.

Turn 3

I forgot to take a shot at the top of turn three, but I will try to remember it as best I can. I believe Directorate won activation this time and elected to move my cruisers up and do as much damage to the consolidating Rethloza battle line. At the time it seemed like a good idea but very poor rolling on my part led me to doing 1 point of damage and destroying 1 frigate, which was not enough to save them from the counter attack from following activations.
Turn 3
On the other front, the Sorylian cruisers were reduced to 2 and moved in a on suicide run to destroy as many Terran ships as possible. Excellent dice rolls led to many hits but less damage as the crack Terran point defense crews and their advanced shield technology saved them from complete annihilation.

Listing Sorylian Crusier

Listing Sorylian Crusier

On the other flank, the Relthoza moved in much close and punished me for my poor dice rolls criting’ a crusier and putting more damage on another. Following that more torpedoes destroyed another cruiser.
Trun 3
I also took some shots with my Directorate battleship and destroyed a Sorylian frigate (I think..) but in turn took pretty heavy torpedo damage from the Retholza battle ship and cruisers. Enough to inflict a critical decompression.

Terran’s also began to take damage from the Sorylian Battleship, resulting in the loss of 2 cruisers and the remaining frigate at the hands of the listing Sorylian Cruiser.
WP_20130429_002
Turn 4

The remains of the Terran Fleet at the top of turn 4

The remains of the Terran Fleet at the top of turn 4

So at this point Humanity was feeling somewhat desperate in the conflict with the cruel Xenos. My battleship had taken a fair amount of damage and my crusiers as well. The Terran’s were in worse shape but still had a fully operational battle ship. We made a foolish decision to move around the asteroids to the right to shoot at the Xenos battleships with the Terran Razorthorn. A poor recommendation on my part as the limited speed of the battleship could not catch up with the Sorylian battleship, which high tailed it over to the Relthoza side to support them.
Turn 4
The winning kill on my battleship was an exceptional broadside salvo that double crited’, blasting my Directorates into oblivion. At this point victory looked dire. More ships were destroyed on both sides but it was moot. The Xenos had a big advantage in positioning at this point and could support against any frontal attack.

Just before the Directorate Battleships destruction

Just before the Directorate Battleships destruction


At this point we decided to call it. It was 3:30AM and even space admirals must sleep. Victory for the Xenos. Well done tactics on won them the day.

Overall, it was a great battle. I felt that I did make some serious errors in my deployment and initial movements that did not support the Terran fleets strengths. Upon reflection I should have spread myself evenly across the front and had the Terran Frigates stay in the back fields and move across our deployment zone and lay down torpedoes at RB 4 the whole game instead of moving up. Of course this was a learning game for our two new players so in the end it was all in the name of fun. Also we needed to be on a larger table. 4×4 was too small for a 1000pt+ game and restricted movement too much. Of course for our next battle we will up the stakes and add some more ships into the fray and include wings and other rules as well.

Again, a great battle and lots of fun. Stay tuned for more!

Firestorm Armada Update

BATTLE-IN-OUTER-SPACE
With the new small ship design contest over, I am anxious to try out some of the ships. Oh wait! A tie! For the Directorate you say!? Sweeeet! I actually liked both the Hostility Drone ship (which I voted for) and the Liquidator. I am actually going to try them out in my next Firestorm Battle along with my new Directorate Nemesis Destroyers that I picked up at the MiniWarGaming store (which is currently having a 30% off closing sale), along with a Tarakian Ganak Battleship, 2 Tarakian Cruisers, and the orbital space station terrain pack.

You can see all small ship winners over at The Black Ocean. I actually was planing on picking ups some more Frigates for my Terrain’s and Directorate forces, but decided to hold out and see what ships win and what they look like when we get renders to decided whether or not I’ll get them. Until then, I will probably proxy them with my Directorate Frigates in game and vice-versa when playing Directorate. This leads me to thinking up a potential list to run with in the near future.

1xBattleship 180
2xDestoryers 150
3xCruisers 195
3xLiquidator Class Frigate-75
3xFrigates 60
3xFrigates 60
6xInterceptors 30
Total=750

Pretty simple list. I just really want to try out the liquidators. I will be posting the subsequent battle report on the SG forum.

Firestorm Musings

After the great success of my first Firestorm Armada Battle and subsequent report, I have been considering on how to follow it up.  Like I mentioned in my previous post I am thinking about running my Directorate  Fleet in our next engagement.  Unlike the last battle, I feel a lot more comfortable with them than the Terran’s, and hopefully that will reflect on my performance. Currently I am attempting to determine my fleet composition.

directorate_box
So far….

1x Battleship 185
1xCarrier 130 + 16xWings (6 bombers, 6 bombers, 2 fighters)80=210
3xCruisers 195
2xDestroyers 150
3xFrigates 60
3xFrigates 60
Total=850

So pretty much just a simple expansion of the starter box.  I have a carrier and I have only ever used it once and I would like to use it again.  Having 16 wings will certainly increase the effectiveness of that combo to allow me to cycle out my bombers after each attack and use the fighters as support. I also have a bunch of homemade wing tokens to paint up and this would be the perfect list to motivate me to base and paint them.

My second list would is a bit different.

1xBattleship 185
3xDestoryers 215
4xWorks Raptor Torpedo Cruisers 260
3xFrigates 60
3xFrigates 60
4xWorks Raptor Corvettes 80
Total=860

This list would be significantly more “fluff” based. I have long since wanted to try out some Works Raptor ships. The Torpedo Cruiser looks like a beast and 4 of those bad boys at range band 4 could cycle a ton of damage out each turn. I might drop the squad down to 3 and add another group of 3xWR Corvettes. And yes this list is over my intended points limit… I would have to square this with my opponent before hand.

At the same time the Attrition Class Carrier is also a potential option. Fill it with 6 Assualters and use it as a raiding ship and at 160 points (+30 to fill it with max wings=190) it could be fairly powerful. Slow movement may impede the chance of boarding though…. Something to consider.
directorate_logo
I’ll have to do some work-shopping on what I want to field. Also, I am hell bent on creating planet for our next scenario. I have found some good tutorials on painting one I just need to locate a suitable base for it.

On a final note, I had mentioned a few posts ago about starting Infinity. Another look at my wallet has made me reconsider that idea…for now. Maybe another time I will consider playing, but right now I can’t afford to paint, build, and learn all the new rules for it, plus construct cool terrain for it as well.

Starship Bridges

Since my last post I have been spending a significant amount of time on the Spartan Games forums browsing and refreshing up on Firestorm Armada. At this point I am not entirely sure weather or not we will be conducting our campaign with the version 1 rules or version 2. It seems V2 makes the game less interesting, but at the same time fixes some of the issues with the previous version making it more playable. Regardless I have yet to get time to play any games with mid-terms this week and life just generally getting in the way. Hopefully sometime soon I can try and at least schedule a game. Instead with my time I have been conjuring Firestorm Armada fiction in my head, reading the Lost Fleet Series, and mucking about on Ghost Reacon Online.

Recently a post on the SG forums about visualizing minor races, got me thinking a bunch about the layout of starship bridges in the Firestorm Armada Universe. With a plethora of science-fiction to pull from I started having a few ideas on what the bridges would look like. As the main control centre and heart of the ship, the bridge is the most vital and the most interesting point on a ship. So I pulled up my bootstraps and found a few ideas with pictures to reinforce.

Terrans
Out and out the middle of the road guys, I think that Terran ships would be very cramped, especially the smaller classes. Bridges would be simple but functional. Obviously larger ships would need more personal and in turn will be bigger (which will be a common theme for most factions/races)
Terran Starship Bridge
So this bridge maybe on Sentinal Class Cruiser, seats maybe 20 with a captain etc. Maybe not quite as cramped as I would imagine but this is very close. Functionality foremost over everything.

Directorate
Due to the Directorates heavy reliance on robots to function as the crew for their ships, the bridge could be much more spacious with limited personnel.

The Bridge of a Directorate Frigate

The Bridge of a Directorate Frigate


Much more lavish than a Terran ship, the Directorate can afford to have some sense of luxury. Similar design to many of the Star Trek bridges; posh, clean, comfortable. Exactly the type of environment I would choose if I was an evil CEO working for an evil intergalactic arms dealing corporation.

Aquans
Initially I had no thoughts on Aquan ship layouts or design until coming across this photo.

The bridge on an Aquan battlecarrier

The bridge on an Aquan battlecarrier


Hits the nail right on the head for me. Obviously it would be filled with the Aquan atmosphere (liquid) but more or less the same fancy design, also spacious but big. This to me would be the best example of the Battle Carriers bridge.

RSN

This one screams RSN to me. Lots of personnel, with a very prominent area for command to direct from, just like in Star Wars.

Example bridge for a RSN Destroyer

Example bridge for a RSN Destroyer

Dindrenzi

Example of Dindrenzi Bridge

Example of Dindrenzi Bridge


Similar to the RSN but more vertical which fits with the design of their ships.

Well, there you have it some idea as to what I think spaceship bridges may look like. Just random musing mostly but what the hell.