Bugger, caught some stupid bug which has been floating around my house since Christmas. I figured I would just take the weekend easy and recoup before going back to college on Wednesday by writing a review on my new Das Keyboard. Unfortunately it hasn’t arrived yet, so instead I will be doing a review on a game that I have been playing a lot of lately, Chivalry.
Chivalry is a first-person combat game focusing on online multilayer battles between two factions, the Knights of Agatha and the Mason Order. You pick between one of four classes; Archer, Men at Arms, Vanguard, and Knight. Each class has is strengths and weaknesses, and can choose between a variety of medieval weapons ranging from bastard long swords to morning star maces. Combat varies for each class, but it is fast paced and exciting. Every class can perform three types of attacks; a jab or thrust, horizontal slash, or an overhead vertical slash. Due the variety in attack types, combat becomes a fast be methodical dance between you and your opponent, stabbing, swiping, and cutting to get under their guard or mistimed blocks. In the swirl of melee it becomes paramount to recognize friends from foes and pick the right attack at the right time to not just kill your opponent but at the same time not cutting the head off of your mate next to you.
A very interesting mechanism in the game is adrenaline. As you make attacks, blocks, sprint, feints, ect, you use a small amount of adrenaline. Adrenaline is represented by a yellow bard in the lower left-hand side of the screen. In the fury of combat it becomes important to manage your adrenaline to maximize your attacks. Constant attacks and blocks will deplete your adrenaline and make you unable to block when the next attack comes. At first you don’t really notice the drain but it quickly becomes more apparent as you play and make multiple kills in a row.
Personally I most enjoy playing team objective over the other game types available. Fighting a against enemies trying to push a disease ridden corpse wagon into a sewer is just cool. It makes that battles much more meaningful and generally last longer.
Chivalry does have its shortcomings. I find that the game has a constant bug when you run to close to an ally. For example at the beginning of a game when you and your allies run out of the spawn area it seems that your character gets stuck on the others. Its kind of hard to explain without experiencing it first hand, but i gets somewhat annoying. Also, since there are two speeds in the game walking and sprint (which is pretty much unlimited) you spend pretty much all of your time holding the shift button. This seems redundant since sprint is practically unlimited and users who don’t have a keyboard with N key roll over will experience the issue of having to many keys depressed for the game to recognize.
Regardless this is currently one my favorite games to play right now. I can’t remember where i read this but a reviewer wrote that, “Chivalry is an easy game to learn and a hard game to master”. I think that sums up the game nicely, you can run around pressing LB all day as a vanguard with a longsword without learning any of the mechanics of the game and still do fine but a user can also take the time to learn how the game works and use that understanding to master different and sometimes more fun weapons.
Anyways I encourage anyone reading this to pick the game up off steam, its $20 and by far the best game I have purchased on steam in a while.
Next post will hopefully be on my Das Keyboard. If not then its Infinity the miniature skirmish game or some stuff about my gaming pc setup and ideas for improvement/ overclocking.