WOOT! Super excited to get my das keyboard this thing is great. Got it all hooked up and running. Gonna have to play around with it for a bit to see how it works and how it responds in gaming.
Bugger, caught some stupid bug which has been floating around my house since Christmas. I figured I would just take the weekend easy and recoup before going back to college on Wednesday by writing a review on my new Das Keyboard. Unfortunately it hasn’t arrived yet, so instead I will be doing a review on a game that I have been playing a lot of lately, Chivalry.
Chivalry is a first-person combat game focusing on online multilayer battles between two factions, the Knights of Agatha and the Mason Order. You pick between one of four classes; Archer, Men at Arms, Vanguard, and Knight. Each class has is strengths and weaknesses, and can choose between a variety of medieval weapons ranging from bastard long swords to morning star maces. Combat varies for each class, but it is fast paced and exciting. Every class can perform three types of attacks; a jab or thrust, horizontal slash, or an overhead vertical slash. Due the variety in attack types, combat becomes a fast be methodical dance between you and your opponent, stabbing, swiping, and cutting to get under their guard or mistimed blocks. In the swirl of melee it becomes paramount to recognize friends from foes and pick the right attack at the right time to not just kill your opponent but at the same time not cutting the head off of your mate next to you.
A very interesting mechanism in the game is adrenaline. As you make attacks, blocks, sprint, feints, ect, you use a small amount of adrenaline. Adrenaline is represented by a yellow bard in the lower left-hand side of the screen. In the fury of combat it becomes important to manage your adrenaline to maximize your attacks. Constant attacks and blocks will deplete your adrenaline and make you unable to block when the next attack comes. At first you don’t really notice the drain but it quickly becomes more apparent as you play and make multiple kills in a row.
Personally I most enjoy playing team objective over the other game types available. Fighting a against enemies trying to push a disease ridden corpse wagon into a sewer is just cool. It makes that battles much more meaningful and generally last longer.
Chivalry does have its shortcomings. I find that the game has a constant bug when you run to close to an ally. For example at the beginning of a game when you and your allies run out of the spawn area it seems that your character gets stuck on the others. Its kind of hard to explain without experiencing it first hand, but i gets somewhat annoying. Also, since there are two speeds in the game walking and sprint (which is pretty much unlimited) you spend pretty much all of your time holding the shift button. This seems redundant since sprint is practically unlimited and users who don’t have a keyboard with N key roll over will experience the issue of having to many keys depressed for the game to recognize.
Regardless this is currently one my favorite games to play right now. I can’t remember where i read this but a reviewer wrote that, “Chivalry is an easy game to learn and a hard game to master”. I think that sums up the game nicely, you can run around pressing LB all day as a vanguard with a longsword without learning any of the mechanics of the game and still do fine but a user can also take the time to learn how the game works and use that understanding to master different and sometimes more fun weapons.
Anyways I encourage anyone reading this to pick the game up off steam, its $20 and by far the best game I have purchased on steam in a while.
Next post will hopefully be on my Das Keyboard. If not then its Infinity the miniature skirmish game or some stuff about my gaming pc setup and ideas for improvement/ overclocking.
Last night I joined a few friends in, what I would consider, a very accurate representation of a Star Trek bridge battle.. scenario.. thing…simulation… Ok, it was awesome basically you purchase this program called Artemis Spaceship Bridge Simulator You and your friends then take the positions on the ships bridge with your own computers and fight against the computer in scenarios generated by the game. There are 6 positions;
1. Helm: drives the ship basically thrusters, warp, facing ect.
2. Weapons: controls the weapons systems which are torpedo’s and beams (lasers)
3. Engineering: manages power of they ships different systems and distribution of coolant reserves
4. Science: i think they should just call this sensors since there really is no science involved but i digress, you scan the enemy ships and determine the classification and shield harmonics (a-e) of the enemy ships
5. Communications: manages all communications between NPC ships and space stations and also the ability to hail enemy ships to taunt or ask for them to surrender
6. Captain: the Captain is obviously the guy in charge. When we played we mostly yelled at one another to do stuff since we had no idea what we were doing and I was managing both Coms and Science. With enough people you can have each station filled and a captain to plan how things are done. The captain can have his own computer, but its no a requirement. You can get by with just watching the main tactical display and listening to updates from officers.
The simulation can be fairly challenging at some points and without constant communication its hard to not get killed. Each position works toward succeeding in the goals of the ship. Engineering needs to overclock or booster certain ship functions at certain times. Sensors needs to get the harmonics, helm needs to coordinate weapons so they are facing the target, communications needs to instruct npc space stations to build torpedo’s and nukes for the weapons of your ship. At one time there can be a lot going on.
As said before, last night I was the Communications officer and Science officer for a bit until we had a few more people. Science was fun you have the most information on screen compared to the other positions. Knowing the weakest shield harmonics of the enemy ship (a-e) is important information to be relayed to weapons so they can do maximum damage to the enemy ships.
All in all it was a blast, I’m not doing the simulation justice in my explanation. Not that this game is overly complex but, its a little difficult to explain. I’, sincerely looking forward to doing this again with a full crew and a more “bridge” like setup to enhance the experience and maybe next time I will take some photos of the setup as well.
I got a new phone a few days ago and I am loving it. Its a Nokia Lumia 920 running a windows 8 operating system. At one point I had been torn on purchasing the iphone 5 when it came to Rogers networks here in Canada but frankly I am glad I changed my mind. This baby is running a dual core snapdragons s4 processor which is great but not quad core, but really who needs 4 core’s for their bloody phone. The Lumia sports 4.5″ screen at 1280×768. The sensitivity of the screen is amazing and apparently when turned up you can manipulate the phone while wearing gloves.
I love this phone. The Lumia is a huge improvement over my Samsung Captivate I896 running android that froze once a week and had terrible cell reception.
Bottom line is better than an iphone? No, probably not but who gives a shit. The iphone may beat windows in the number of apps available and smaller phone but, the Lumia 920 feels sturdy in your hands and much more practical for someone like myself who owns one apple product(itouch) and has no interest in purchasing a mac of any sort at the moment. With full integration with outlook, Facebook, and skydive I find that it creates a much more pleasant user experience when everything is in one place. There will be more apps for windows phones… soon, but I am currently satisfied with what I have and had no trouble in switching apps when one in particular from android was not available.
So i guess i am going to try this again and start blogging. Never got this to really take off last time. I figure that since I look at so much cool stuff everyday I should share it with people. In general this blog will be about video gaming, miniature gaming, geeky computer stuff, umm really whatever else I feels fits.